Showing posts with label Computer Books. Show all posts
Showing posts with label Computer Books. Show all posts

Monday, March 9, 2015

on

Beginning XML with DOM and Ajax From Novice to Professional

Beginning XML with DOM and Ajax From Novice to Professional 



Beginning XML with
DOM and Ajax
From Novice to Professional

by
Sas Jacobs



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AJAX, Creating Web Pages with Asynchronous JavaScript and XML

AJAX, Creating Web Pages with Asynchronous JavaScript and XML



AJAX, Creating Web Pages with Asynchronous JavaScript and XML (2006)

● Learn how Ajax works, how it evolved, and what it's good for
● Understand the flow of processing in Ajax applications
● Build Ajax applications with XML and the XMLHttpRequest object
● Integrate back-end code, from PHP to C#
● Use XSLT and XPath, including XPath Axis
● Develop client-side Ajax libraries to support code reuse
● Streamline development with Ruby on Rails and the Ruby programming language
● Use the cross-browser HTML DOM to update parts of a page
● Discover the best Ajax Web resources, including Ajax-capable JavaScript libraries



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GWT in Action, Easy Ajax with the Google Web Toolkit

GWT in Action, Easy Ajax with the Google Web Toolkit 



Manning GWT in Action, Easy Ajax with the Google Web Toolkit (2007)
by
ROBERT HANSON
ADAM TACY


To my son, David
Thank you for letting me shorten playtime so many times,
so that Daddy could work on his book.



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Google Web Toolkit, GWT Java AJAX Programming

Google Web Toolkit, GWT Java AJAX Programming 



Google Web Toolkit, GWT Java AJAX Programming
by
Prabhakar Chaganti



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iPad & iPhone User Issue

iPad & iPhone User Issue



iPad & iPhone User Issue



on

JAVA™ WEB START OVERVIEW

JAVA™ WEB START OVERVIEW



Java™ Platform Migration Guide
Version 1.3 to 5.0


This guide helps developers migrate Java™ applets, standalone applications, Java™ Web Start applications,
and development tools from version 1.3 of the Java platform to version 5.0. While many 1.3 applications
run without change, compatibility issues do exist, as described in this guide. The first three sections cover
issues that are of interest to all application developers. The fourth section covers issues that are primarily
of interest to platform implementers and tool developers.


Language: English
password: eng-xp-006-pdl



on

Java™ Platform Migration Guide

Java™ Platform Migration Guide



Java™ Platform Migration Guide
Version 1.3 to 5.0

This guide helps developers migrate Java™ applets, standalone applications, Java™ Web Start applications,
and development tools from version 1.3 of the Java platform to version 5.0. While many 1.3 applications
run without change, compatibility issues do exist, as described in this guide. The first three sections cover
issues that are of interest to all application developers. The fourth section covers issues that are primarily
of interest to platform implementers and tool developers.


Language: English
password: eng-xp-006-pdl



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JAVA BOOKS

Ajax on Java : 






Pro Ajax and Java



Pro Ajax and Java

by
Nathaniel T. Schutta and
Ryan Asleson


Partical Ajax Projects with Java™ Technology




Partical
Ajax Projects with
Java™ Technology
Accelerate your learning with professional
Ajax projects, powered by Java™ technologies!

by
Frank W. Zammetti
Practical


JAVA: Classes In JAVA Application


password:  pdf-book-00100-pdl








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Macworld

Macworld - January 2015



Field Test: 10 Days with Apple Pay
Macworld
iMac


on

AutoCAD 2007 For Dummies

AutoCAD 2007 For Dummies




Writer:  David Byrnes and Mark Middlebrook



Appearances can be deceptive. For example, if you saw the apparently
random piles of stuff that covered the authors’ desks while they were writing
this book, you might wonder how they could possibly organize a paragraph,
let alone an entire book. But each of us (given some concerted thought)
knows exactly where to put our hands on that list of new dimension variables,
or that bag of 1⁄2" binder clips, or the rest of that bagel and cream
cheese we started at coffee break.
We hope you’ll find that the book also reflects some concerted thought about
how to present AutoCAD in a way that’s both easy-to-dip-into and smoothlyflowing-
from-beginning-to-end.
The organization of this book into parts — collections of related chapters —
is one of the most important, uh, parts of this book. You really can get to
know AutoCAD one piece at a time, and each part represents a group of
closely related topics. The order of parts also says something about priority;
yes, you have our permission to ignore the stuff in later parts until you’ve
mastered most of the stuff in the early ones. This kind of building-block
approach can be especially valuable in a program as powerful as AutoCAD.
The following sections describe the parts that the book breaks down into.



Thursday, March 5, 2015

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Free EBooks for Learn AngularJS


Free EBooks for Learn AngularJS :

Ebooks give you a structural and organized way to learn a new topic, and it is no different with AngularJS. The best thing about ebooks these days however is that it can beheavily supplemented with practical exercises that can help you strengthen your grasp and understanding of certain aspects.


AngularJS In 60 Minutes

If you have already gone through the video tutorial by Dan Wahlin, titled AngularJS-ish in 60 MinutesAngularJS in 60 Minutes is a great help. The ebook carries the transcription of the video (done by Ian Smith) with relevant screenshots and the timestamp of when a topic comes up. If you prefer some text to go along with the video, then this is the ebook to get.

Recipes With AngularJS

Recipes With AngularJS is written by Frederik Dietz and is available to read online and as an ebook on Leanpub and Amazon. A cookbook of sorts, Recipes is a highly comprehensive book that deals with learning Anuglar in an organized and easy to understand way. Each section carries problems, solutions and discussions that will help guide you through Angular effectively. The code examples shown in the book are available in GitHub.

Practical AngularJS

Using real-life scenarios and examples, you will be introduced to building simple applications with AngularJS and Firebase in Eclipse IDE. You’ll also learn how to add control, wire up and create components, inside Eclipse. There are also sections on how to use KarmaJS to test your applications, how to use Firebase, miscellaneous tricks and troubelshooting you can use. Practical AngularJS by Dinis Cruz is available to read for free and to buy on Leanpub.

AngularJS Succinctly

Here is another AngularJS book written by Frederik Dietz. AngularJS Succinctly contains 10 chapters of problems, solutions and in-depth discussion to help you grasp the idea of Angular quickly. Learn the basics on using controllers, directives and filters all the way to integrated platforms like Ruby and Node. All code examples are hosted on Github; you can grab them there to practice on your own.

A Better Way To Learn AngularJS

A Better Way to Learn AngularJS is a 12-part course that provides insight into AngularJS. It carries plenty of learning materials from multiple sources, from official documentations, videos, other books and plenty of screencast by Egghead. Adopting a gradual easy to advanced way of building simple applications with Angular, this book contains plenty of checklists for you to keep track of what you have learned.

Henriquat.Re (AngularJS For .NET Developers)

henriquat.re is a continuously updated ebook that contains learning materials about AngularJS from a .NET developer’s point of view. So far, there are 7 topics covered, includingModularizing AngularJS Applications and AngularJS and IE 8. You can follow the writers, Ingo Rammer and Christian Meyer for more updates on the book on Twitter.

AngularJS With Ruby

AngularJS with Ruby on Rails is a book by David Bryant Copeland which will help you build a Rails application with AngularJS – in less than 10,000 words. You will need to create a skeleton app, build, test the run features, and before you know it, you have an Angular app powered by Rails. The book contains an introduction, four chapters and a concluding chapter.


Saturday, February 14, 2015

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Professional Android 4 Application Development

Professional Android 4 Application Development



Android based smartphones and tablets have taken the world by storm. Whether it's a boy or girl, young or old, everyone seems to be falling head over heels in love with these gadgets. This creates a large market for developers who want to create applications that work on the Android platform. The Professional Android 4 Application Development (Wrox) will provide you with all the tools and tricks that you need to get started on this journey. All that theory would be worthless without any practice and so the book features a sizeable number of hands-on projects that will allow you to get your hands dirty in the Android SDK sandbox. You will come face to face with the latest APIs brought forth in Android comprising of NFC Beam, Wi-Fi Direct and countless other features. It will also expose you to new changes in the Android environment including the enhanced animation framework, drag and drop features and the action bar. All the practical exercises that have been outlined in the book will bolster your abilities to design a robust yet purposeful application for your target audience. It is common knowledge that developing a world class application is just half the story and you also need to know how to release it, market it . The book takes care of those areas also as it would walk you through ideas on how to publish and market your application as well create platforms that will enhance user's experience. Professional Android 4 Application Development (Wrox) was published on 8 June 2012 in paperback.

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Android Application Development

Android Application Development (with Kitkat Support), Black Book




The book android Application Development Black Book, is a one-time reference book that covers all aspects of Android application development in an easy-to-understand approach - For example, how to design user interface by using Views and ViewGroups, how to persistently store data by using content providers, how to design mobile applications displaying pictures and menus by using Views, how to develop Android mobile applications for sending messages and e-mails, how to work with location services and maps, how to run background services in the mobile applications, how to develop applications supporting audio, video and camera of a mobile device, etc. The book explores these concepts with appropriate examples and executable applications.
Table of Contents
  • Listing the Version History of Android Platform
  • Discussing Android APIs
  • Describing the Android Architecture Application Framework
  • Exploring the Features of Android
  • Discussing about Android Applications
  • The Application Components
  • The Manifest File
  • Downloading and Installing Android
  • Downloading and Installing the Android SDK
  • Setting up Android Virtual Device
  • Setting up Android Physical Device
  • Exploring the Development Environment
  • The Java Perspective Using Eclipse
  • The DDMS Perspective
  • The Command-Line Tools
  • Developing and Executing the First Android Application
  • Using Eclipse IDE to Create an Application
  • Running Your Application
  • Exploring the Application
  • Using Command-Line Tools
  • Quick Revise
  • Working with Activities
  • Creating an Activity
  • Starting an Activity
  • Managing the Lifecycle of an Activity
  • Applying Themes and Styles to an Activity
  • Displaying a Dialog in the Activity
  • Hiding the Title of the Activity
  • Using Intents
  • Exploring Intent Objects
  • Exploring Intent Resolution
  • Exploring Intent Filters
  • Resolving Intent Filter Collision
  • Linking the Activities Using Intent
  • Obtaining Results from Intent
  • Passing Data Using an Intent Object
  • Fragments
  • Fragment Implementation
  • Finding Fragments
  • Adding, Removing, and Replacing Fragments
  • Finding Activity Using Fragment
  • Using the Intent Object to Invoke Built-in Application
  • Working with View Groups
  • The LinearLayout Layout
  • The RelativeLayout Layout
  • The ScrollView Layout
  • The TableLayout Layout
  • The FrameLayout Layout
  • The TabLayout Using the Action Bar
  • Working with Views
  • Using the TextView
  • Using the EditText View
  • Using the Button View
  • Using the RadioButton View
  • Using the CheckBox View
  • Using the ImageButton View
  • Using the ToggleButton View
  • Using the RatingBar View
  • Binding Data with the AdapterView Class
  • Using the ListView Class
  • Spinner
  • Using the Gallery View
  • Designing the AutoTextCompleteView
  • Implementing Screen Orientation
  • Anchoring the Views of the Current Activity
  • Customizing the Size and Position of the Views
  • Designing the Views Programmatically
  • Handling UI Events
  • Handling User Interaction with Activities
  • Handling User Interaction with the Views
  • Specialized Fragments
  • ListFragment
  • DialogFragment
  • PreferenceFragment
  • Creating Menus The Options Menu The Context Menu The SubMenus
  • Working with Image Views
  • Displaying Images in the Gallery View
  • Displaying Images in the Grid View
  • Using the ImageSwitcher View
  • Designing Context Menu for Image View
  • Using the AnalogClock and DigitalClock Views
  • Embedding Web Browser in an Activity
  • Notifying the User Creating the Toast Notification
  • Creating the Status Bar Notification
  • Creating the Dialog Notification
  • Quick Revise
  • Introducing the Data Storage Options
  • Using Preferences
  • Using the Internal Storage Exploring the Methods Used for Internal Storage
  • Developing an Application to Save User Data Persistently in File
  • Using the External Storage Exploring the Methods Used for External Storage
  • Developing Application to Save File in SD Card
  • Using the SQLite Database Creating the Database Helper Class
  • Creating the Layout and Main Activity Class
  • Creating the Layout and Activity for the Insert Operation
  • Creating the Layout and Activity to Search a Record
  • Creating the Activity Class to Fetch All Records
  • Creating the Layout and Activity for the Update Operation
  • Creating the Layout and Activity for the Delete Operation
  • Executing the Database Operations
  • Working with Content Providers
  • Exploring the android.provider Package
  • Creating User-Defined Content Provider
  • Consuming User-Defined Content Provider
  • Building an Application to Send Email
  • Networking in Android
  • Getting an Overview of Networking Fundamentals
  • Checking Network Availability
  • Accessing Web Services Using HTTP Post
  • Accessing Web Services Using the GET Method
  • Working with Binary Data and Text Files
  • Consuming JSON Services
  • Sockets Programming
  • Working with Google Maps
  • Exploring Google Maps External Library
  • Creating an Application Using Google Maps Android API
  • Disabling the Zoom Control Button
  • Changing the Map Type
  • Displaying the Specific Location and Adding Markers
  • Handling Map Gestures Interaction
  • Getting the Current Location of a User
  • Working with Geocoding and Reverse Geocoding
  • Working with Graphics
  • Drawing Graphics to Canvas
  • Using the Drawable Object
  • Referencing an Image File
  • Defining Drawable in XML
  • Using the Shape Drawable Object
  • Working with the Nine Patch Drawable Graphics
  • Understanding the Concept of Hardware Acceleration
  • Working with Animations
  • The Property Animation
  • View Animation Drawable Animation
  • Role of Media Playback Using Media Player Media Formats Supported by Media Player
  • Preparing Audio for Playback
  • Preparing Video for Playback
  • Creating Application to Play Audio and Video Using MediaPlayer
  • Recording and Playing Sound
  • Use of Media Store Audio Recording Application
  • Creating a Sound Pool Using Camera for Taking Pictures
  • Creating Video Recording Application
  • Introducing Threads Worker Threads Using AsyncTask Introducing Services Exploring Services Essentials
  • Understanding the Lifecycle of a Service
  • Exploring the Service Class
  • Introducing the Service Class
  • Creating a Bound Service
  • Working with Bluetooth Exploring the Android Bluetooth APIs
  • Permissions Required to Access Bluetooth
  • Setting Up the Bluetooth for an Application
  • Identifying the Bluetooth-Enabled Devices
  • Querying the Paired Devices
  • Discovering Devices Creating an Application Using Bluetooth Functionality
  • Connecting the Devices Using Bluetooth for Data Transfer
  • Connecting as a Server Connecting as a Client Working with Bluetooth Low Energy
  • Working with NFC
  • Exploring the Basics of NFC
  • Developing an Application Using NFC
  • Working with Wi-Fi
  • Exploring the Wi-Fi APIs
  • Creating an Application Using Wi-Fi
  • Handling Telephony Displaying Phone Information Application Receiving Phone Calls Application
  • Making Outgoing Phone Calls Application
  • Handling SMS Sending SMS Using SmsManager
  • Sending SMS Using Intent
  • Receiving SMS Using the BroadcastReceiver Object
  • Role of Default SMS Providers
  • Introducing Sensors Exploring the Sensor Framework
  • Managing Various Sensor Configurations
  • Understanding the Sensor Coordinate System
  • Home Screen Widgets
  • Adding the Broadcast Receiver Class to an Android Manifest
  • Using the RemoteViews and AppWidgetManager Classes
  • Creating a Customized Clock Widget
  • Collection View Widgets Collection View Widget Layouts
  • Creating the Remote Views Service Class
  • Creating a Remote Views Factory Interface
  • Populating Collection View Widgets
  • Live Wallpaper Creating Live Wallpaper Resource and Service
  • Configuring Wallpaper Service
  • Creating Live Wallpaper Application
  • Introducing NDK When to Use NDK?
  • Benefits of NDK Communication between Java and Native Code
  • Installing the NDK
  • Installing C/C++ Support on Eclipse
  • Installing NDK Plugin through ADT
  • Installing Cygwin
  • Installing Android NDK
  • Configuring Eclipse for NDK Programming
  • Setting the Environment Variable
  • Building the Basic NDK Application
  • Chapter 16: Implementing JBoss Seam
  • Signing the Android Application
  • Exploring the Strategies for Signing the Application
  • Obtaining the Appropriate Private Key
  • Preparing the Application for Release
  • Aligning the APK Package
  • Signing and Aligning APK Using the Eclipse IDE
  • Versioning the Android Application
  • Setting the Application Version
  • Specifying API Requirements of an Android Application
  • Publishing the Android Application
  • Releasing Applications on Google Play
  • Releasing Applications through Email
  • Releasing Applications through a Website
  • Monetizing Applications Monetizing an Application through Advertising Platform
  • Integrating the Google AdMob SDK with an Application
  • Online Resource Available with the Book
  • Bonus Chapters Available with the Book
Appendix A: Fundamentals of Java for Android Application Development
Appendix B: Getting Started with Android Studio – New IDE for Development by Google
Appendix C: Introducing Tasker