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Programming Android : Java Programming For The New Generation Of Mobile Devices


Programming Android : Java Programming For The New Generation Of Mobile Devices[Paperback]


Programming Android : Java Programming For The New Generation Of Mobile Devices

Product Description

About the Book: Programming Android: 2nd Edition Get thoroughly up to speed on Android programming, and learn howto create up-to-date user experiences for both handsets andtablets. With this books extensively revised second edition, youllfocus on Android tools and programming essentials, including bestpractices for using Android 4 APIs. If youre experienced with Javaor Objective-C, youll gain the knowledge necessary for buildingwell-engineered applications. Programming Android is organized into four parts: Part One helps programmers with some Java or iOS experience getoff to a fast start with the Android SDK and Android programmingbasics. Part Two delves into the Android framework, focusing on userinterface and graphics class hierarchies, concurrency, anddatabases. Its a solid foundation for understanding of how the mostimportant parts of an Android application work. Part Three features code skeletons and patterns for acceleratingthe development of apps that use web data and Android 4 userinterface conventions and APIs. Part Four delivers practical coverage of Androids multimedia,search, location, sensor, and account APIs, plus the NativeDevelopment Kit, enabling developers to add advancedcapabilities. This updated edition of Programming Android focuses on theknowledge and developer priorities that are essential forsuccessful Android development projects. Contents Tools and Basics Chapter 1 Installing the Android SDK and Prerequisites Chapter 2 Java for Android Chapter 3 The Ingredients of an Android Application Chapter 4 Getting Your Application into Users Hands Chapter 5 Eclipse for Android Software Development About the Android Framework Chapter 6 Building a View Chapter 7 Fragments and Multiplatform Support Chapter 8 Drawing 2D and 3D Graphics Chapter 9 Handling and Persisting Data A Skeleton Application for Android Chapter 10 A Framework for a Well-Behaved Application Chapter 11 Building a User Interface Chapter 12 Using Content Providers Chapter 13 A Content